Game News Skull and Bones: rather single-player story or multiplayer game? The choice of Ubisoft will divide the players
Now that Skull and Bones has officially returned to the limelight, Ubisoft’s game is under close scrutiny. It took time for the journalists to talk and ask the developers their questions. Fortunately, we have had recent confirmations on the form that Ubisoft’s naval adventure would take, and the latest comments are likely to garner a very large number of disappointments.
- Skull and Bones, far from being a bag of bones in terms of content?
- With Skull and Bones, players come across a bone
Skull and Bones, far from being a bag of bones in terms of content?
At the beginning of last month, Skull and Bones resurfaced aboard his dashing ship to distribute a slew of information, after a radio silence of almost four long years. Moreover, we summarized everything we learned from the official presentation in This articleand the least we can say is that a wide range of different aspects of the game have been discussed. What to be totally reassured? It is still difficult to have a definite opinion on the question but, behind the scenes, we seem to grit our teeth in the face of the very high expectations of the French publisher.
As we get closer to the release of the title – a stage that we never thought we could reach – some members of the project have the opportunity to speak over the interviews. Recently, game director Ryan Barnard was asked about Skull and Bones which was an opportunity for him to put an end to questions on one of the major points of the game, namely its narrative aspect. Inevitably, when players are promised an unparalleled adventure on the seas (much like already proposed Sea of Thieves), one can only be intrigued. Unfortunately, recent statements will cause more than one to fall overboard.
With Skull and Bones, players come across a bone
For many, the atmosphere ofAssassin’s Creed IV: Black Flag had blown a breath of fresh air on the license and the prospect of seeing the French publisher behind a title of the same ilk left more than one dreamer. Saber in hand, some of them already saw themselves roaming the seas for an epic quest, punctuated by equally spectacular naval clashes. Certainly, this will be the case but not in the sense that Ubisoft fans hoped, because Ryan Barnard assured that the title is not a narrative game. But still according to him, there is a small subtlety in Skull and Bones.
In fact, it is the players who are in control of the narrative dimension of the game since Skull and Bones will allow everyone to ” create their own stories and choose the kind of pirate they want to be as Ryan Barnard mentions near True Achievements. Thanks to this process and the lore of the title, players will develop their own stories, even if the narration was not ” the principal objective of the title during the creative process. This construction will pass, for example, through encounters with the Kingpins, key characters offering you various contracts and “narrative arcs” to experiment with.