Yakuza Like a Dragon: Without turn-based combat, what does it give?

Yakuza Like a Dragon: Without turn-based combat, what does it give?

Game News Yakuza Like a Dragon: Without turn-based combat, what does it give?

At the end of 2020, Yakuza: Like a Dragon was released, an episode that contrasted with the previous episodes, since it abandoned the beat’em up format in favor of a turn-based combat system. If this decision on the part of Ryu ga Gotoku Studio displeased you, you will surely love this new mod.

A new direction for the Yakuza saga

When it launched on PC, PlayStation 4, Xbox One and next-gen at the end of 2020, Yakuza: Like a Dragon surprised everyone. The title of Ryu ga Gotoku Studio which follows Yakuza 6: The Song of Life indeed chooses to abandon the beat’em up aspect yet dear to the series to bring a completely new combat system to the saga: turn-based combat. If this decision was congratulated by the press, but also by the fans, some players still remained on the floor…

Some players have indeed had trouble accepting the drastic change made by the franchise, starting with our fan of the day, namely Jhrino, who decided to return to a more traditional system.

Yakuza Like a Dragon: Without turn-based combat, what does it give?Yakuza Like a Dragon: Without turn-based combat, what does it give?

Yakuza: Like a Dragon has new gameplay

As you can see by watching the video available below, YouTuber Jhrino decided to develop a mod to remove the whole “turn-based combat” aspect. Now, thanks to this addition, our hero, Ichiban Kasuga, can actually move in real time during clashes between him and numerous enemies. We therefore find the flavor of yesteryear, as well as the movements of the main character of the six previous episodes, Kazuma Kiryu. Suffice to say, it brings back some memories.

Unfortunately, this new proposal, however, puts the whole cooperation part aside. Although the various companions can still help Ichiban Kasuga, they are no longer present on the battlefield.

For the record, at the beginning of its development, Yakuza: Like a Dragon was to be a beat’em up. It was only over time – after a successful April Fool’s Day which featured turn-based combat – that the studio, faced with the enthusiasm of the players, decided to change course.


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